Here’s some info on some “new” (as of a couple of sessions ago) house rules we’re testing out. Continue reading “More on Magic and Spellbooks”
Here are some notes on The Elsewhere, a reality that adjoins with the world in which our campaign is played; the realities intersect, as most adventurers have reason to suspect, but your characters will probably only know hints and rumors about the following. (Still, they’ll know more than the average person.)
Though your characters are free to roam the world—and I’ve made a big effort to make the PC races be non-specific to Western cultures—we’ll be starting off the campaign somewhere in Europe, specifically at Bad Aachen, a hot springs resort town-turned-Early Modern “Babylon North” near the border between what’s now Germany and Belgium.
That’s just an easy jumping-off point, though, and while there’s plenty of adventure hooks in the area, including the setting of the playtest adventure we’ll be trying for our first meetup, it’s not like your characters are chained up there. (At least not yet!)
Which is to say, if you folks feel eager to have your characters wander off to parts unknown? All the better… and I have some ideas about places where fruitful adventures might be had. (See A Little Weird World Geography for some hints about those locales.) Here’s some info about the general area.
Here’s the basics of the geography for the world as your characters know it, sometime in the 1680s: