Dagonians: a PC Race

(The Dagonian is mainly inspired by H.P. Lovecraft’s stories “The Shadow Over Innsmouth” and “The Doom that Came to Sarnath”… along with a whole host of mermaid, siren, sea monster, and selkie stories.)


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“Some of ’em have queer narrow heads with flat noses and bulgy, stary eyes that never seem to shut, and their skin ain’t quite right. Rough and scabby, and the sides of their necks are all shrivelled or creased up. Get bald, too, very young. The older fellows look the worst—fact is, I don’t believe I’ve ever seen a very old chap of that kind. Guess they must die of looking in the glass! Animals hate ’em—they used to have lots of horse trouble before autos came in.”

“Nobody around here or in Arkham or Ipswich will have anything to do with ’em, and they act kind of offish themselves when they come to town or when anyone tries to fish on their grounds. Queer how fish are always thick off Innsmouth Harbour when there ain’t any anywhere else around—but just try to fish there yourself and see how the folks chase you off!”

—H.P. Lovecraft, “The Shadow Over Innsmouth”

Dagonians are the product of ancient interbreeding between two species: human beings and a bipedal race of sea-dwellers (known by many names, including the term “Deep Ones”) whose appearance mixes elements of frogs and fish alike. Usually, it is quite far back in the Dagonian’s ancestry: rarely is a Dagonian in the present time the child of such an interbreeding, and it is never human enough to escape destruction when others are present for the birth.

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The World as Your Characters Know It

If you’ve played some flavor of D&D before, you probably have a specific idea of how a standard campaign world works, and how the rules function within it. That’s a good thing: it means most of the mechanics of this game will be familiar and comfortable for you. However, I’m trying something a little different, because I want a fresh angle on this game we all know and love. Using the Lamentations of the Flame Princess system is one part of that, but I’m going a couple of steps further.

I’ll try sketch out the world for you in several posts; if I do it right, I think it’ll answer any questions you might have about why the standard demihuman races (elf, dwarf, halfling, gnome, half-orc) aren’t available for play, while weird subraces like the Changeling and the Dagonian are, as well as what to expect while adventuring in this world, and how it differs from regular old D&D.

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