Here’s some info on some “new” (as of a couple of sessions ago) house rules we’re testing out. Continue reading “More on Magic and Spellbooks”
Today I’m going to touch on the game notion of Alignment, with some observations on how Alignment is discussed in orthodox LotFP, as well as the purpose it serves, and whether we want to explore other ways of solving the problems Alignment purportedly solves.
In this game world, clerics are not simply clergy members with divine magic. Rather, they are very rare individuals who are more like messianic figures, bodhisattvas and saints, monks to whom mystical feats are attributed, but also random people who seem touched by transcendent, mystical power.
Some thoughts on Vancian magic, alternate magic systems, and a stab at some house rules.
Here are some resources you may, as a player, find useful:
- The art-free LotFP Rules & Magic book—essentially, the Player’s Handbook for the LotFP system—is available for free on RPGNow.
- An LotFP character generator webpage created by Ramanan Sivaranjan.
- Here are some character sheets you can use:
- The standard character sheet from the LotFP website. (From the Grindhouse Edition Boxed Set.)
- A “form-fillable” edit of the standard character sheet PDF, which you can edit in a PDF editor. (Not sure if it saves, but you should be able to print the filled out form.)
- For newbie players (and not just those new to LotFP), an annotated character sheet that explains what all the weird terms mean, courtesy of Last Gasp, with a nice explanation given for the rationale. The sheet is also quite pretty, when you turn off the green annotations layer.
I will add resources when I come across them, so check back later!
Alignment in this campaign will work as it does in LotFP, and not as it does in mainstream D&D. That is, there’s a simple set of three Alignmnts—Lawful, Neutral, and Chaotic—but they don’t mean what they have conventionally meant in most D&D worlds.